Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Fufu, what a tasty-looking boy...\nShall I teach you some of the pleasures adults enjoy?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>S-someone help..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from him!"])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>Hands off that boy!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 810, false, false])
    ControlSwitches([2237, 2237, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Thanks, hero!\nHere, take this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([1, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([0, 2237, 1])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>Fufu, what a tasty-looking boy...\nShall I teach you some of the pleasures adults enjoy?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>S-someone help..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2237, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Boy>I'm gonna grow up to be a cool and strong hero like you!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>A hero? I'll be preying on you next!"])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>That's nice, but I didn't think vampires were the religious sort..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 808, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>They sucked me dry..."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Queen Sara...\nI missed you so much..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I won't turn my back no matter how powerful you monsters are!"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Excellent. The blood of strong humans is my favorite."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I won't turn my back no matter how powerful you monsters are!"])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Excellent. The blood of strong humans is my favorite."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>Give me your blood..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Alligator Girl>Gaa..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>...Huh? Did that come from over by the water?"])
    ControlSwitches([31, 31, 0])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([72, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([72, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ControlSwitches([2240, 2240, 0])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["vampire_fc1", 2, 0, 2])
    ShowText(["\\n<Vampire>Kyaaa!!"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Alligator Girl>Gobble, gobble..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ConditionalBranch([4, 154, 0])
      ShowTextAttributes(["wani_fc1", 1, 0, 2])
      ShowText(["\\n<Gaa>Nicely done! ♪"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Is this the end of Sabasa?"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Auuu..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>If only I had trained harder..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Will you give me your bodily fluids?\nI'll give you lots and lots of pleasure in return..."])
    ConditionalBranch([4, 283, 0])
      ShowTextAttributes(["maccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Melissa>Okay, shall we play?"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 809, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>My body... so cold..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 131, 98, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>A hero? You're my next victim!"])
    ConditionalBranch([4, 213, 0])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["\\n<Caesar>A vampire? A worthy foe!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 808, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>Are you okay?! Let me treat you!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 103, 293, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Tch, Sabasa is in bad shape too!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>They're under attack by the vampire army.\nVampires are high ranking monsters, so this isn't going to be easy for us, either."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>They're under attack by the vampire army.\nVampires are high ranking monsters, so prepare for some difficult battles ahead."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Monsters of the night are having an afternoon tea party? I hope they aren't cut to ribbons by rays of sunlight."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sara_fc1", 3, 0, 2])
    ShowText(["\\n<Sara>Forgive me, but I need to leave the party and take command of my army."])
    ControlSwitches([31, 31, 0])
    ControlSwitches([1529, 1529, 1])
    ChangePartyMember([529, 1, 0])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sara has temporarily left the party."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I hope she's going to be okay...\nSeeing her country being attacked must be rough..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I hope she's going to be okay...\nSeeing her country being attacked must be rough..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>She's as capable a monarch as any, but the situation here does look bleak."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Up against the vampire army, even Sabasa's excellent knights won't hold out for long."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We need to take out their leader as quickly as possible! That's the only way our position is going to improve!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Up against the vampire army, even Sabasa's excellent knights likely will not hold out for long."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We need to take out their leader as quickly as possible! That's our only hope of improving our position!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>Hmph! What do these damn vampires think they're doing?! I'll give them a sound beating!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>I don't really want to fight my kin..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 302, 0])
      ShowTextAttributes(["vampire_fc1", 2, 0, 2])
      ShowText(["\\n<Wilhemina>Well this is embarrassing..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Forgive me..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>I've lost so much blood..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([0, 2234, 1])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire>I shall suck every last drop of your blood!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Get away! Ah, aaaaah!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2234, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Having a vampire suck my blood felt so good...\nI think I'd have been better off never knowing that..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>She sucked so much blood...\nI feel weak..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Those fiends..."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Forgive me, Queen Sara..."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Someone... Please save Sabasa..."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Salesgirl>Aaah, save us, save us..."])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Keep yourself hidden here. It'd be more dangerous to attempt escape."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Salesgirl>My... store..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>I'm safe hiding here.\nGo help the others!"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh... Ngh..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>They're too strong..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>No way... Ngh..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>A couple of vampires just passed by...\nI've never seen a scarier monster than those two."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>They were probably the queen's confidants, Carmilla and Elizabeth. I'm super scared about having to fight them."])
    ExitEventProcessing([])
    Label(["302"])
    ShowTextAttributes(["vampire_fc1", 2, 0, 2])
    ShowText(["\\n<Wilhemina>The queen's left and right hands, Carmilla and Elizabeth. I really do not want to fight them."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Ggggghh..."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Burly Man>Eeek!\nWh-what the hell was that?!"])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Waaaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Help us!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>It'll be all right...\nStay safe here, and I'll go kick some butts for you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Waaaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Help us!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>It'll be all right...\nStay safe here, and I'll go kick some butts for you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ScrollMap([8, 4, 4])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([90])
    ShowPicture([6, "80_sara_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_elisabeth_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>Kukuku, we've got you surrounded!\nSabasa is as good as ours now!"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>You vampires want to rule this country?\nWhat would you even do with an entire country?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>That's obvious. Everyone living here will be vampire slaves. They'll give us their blood and semen and serve us with their lives."])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>You'll be our plaything too, Queen Sara!\nWe'll get you addicted to having your blood sucked then pass you around between all the vampires!"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>You actually think we'll be your slaves?"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>Oh yes! I'll drink your blood in front of your people and let them see you writhe in pleasure!"])
    ShowPicture([6, "80_sara_st06", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sara_fc1", 5, 0, 2])
    ShowText(["\\n<Sara>You vampires are nothing more than an offshoot of the succubus bloodline created by the Great Ancestor Minagi. Dependent on blood, you're an inferior, dead-end evolution."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>...What are you talking about?"])
    ShowTextAttributes(["sara_fc1", 5, 0, 2])
    ShowText(["\\n<Sara>You peons think to make me your slave?\nI, who descend from Sphinx?\nI, who was awakened by the hand of Lilith herself?"])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>J-just what are you?!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    ShowAnimation([78, 1170, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_saraevil_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Ahahaha... You've got it all backwards!\nYou're the ones who are going to be\\*\\fi my\\*\\fi slaves!"])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([95, 522, false])
    Wait([60])
    SetMoveRoute([113, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -2])"])
    SetMoveRoute([93, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -1])"])
    SetMoveRoute([96, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -3])"])
    SetMoveRoute([95, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -1])"])
    SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 2])"])
    SetMoveRoute([94, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 1])"])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 3])"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["vampire_fc1", 2, 0, 2])
    ShowText(["\\n<Vampire>Kyaaaaa!"])
    Wait([60])
    ShowPicture([6, "80_saraevil_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_elisabeth_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>I see... You have the blood of the royal families, the blood of Sphinx, and a touch of the mighty power of Lilith as well."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>Who knew that Sabasa was ruled by such a monstrosity..."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sara! Are you okay?!"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 3])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_saraevil_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Ufufu, I'm fully in control of myself.\nAnd I feel grrrrrrreat...♪"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Are you sure you're really in control?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you sure you're really in control?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 284, 0])
      ShowTextAttributes(["minccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Serra>I know that feeling..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Either way, fight alongside us, Sara!\nIf we defeat Elizabeth, the vampire army will fall apart!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Either way, use that power to help us, Sara!\nWe can defeat Elizabeth and crush the vampire army in one stroke!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([33, 33, 0])
    ErasePicture([5])
    ControlSwitches([7013, 7013, 0])
    Script(["add_actor_ex(530)"])
    ConditionalBranch([12, "actor_class_level_over?(529, 177, 1)"])
      Empty([])

    Else([])
      Script(["gain_actor_exp(529, :base, 760000, false, false)"])
      Script(["set_class_level(529, 158, 10, false, false)"])
      ScriptMore(["set_class_level(529, 159, 10, false, false)"])
      ScriptMore(["set_class_level(529, 160, 1, false, false)"])
      ScriptMore(["set_class_level(529, 175, 10, false, false)"])
      ScriptMore(["set_class_level(529, 176, 10, false, false)"])
      ScriptMore(["set_class_level(529, 177, 1, false, true)"])
      RecoverAll([0, 530])
      Empty([])

    BranchEnd([])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sara has rejoined the party!"])
    Wait([60])
    ShowPicture([5, "80_elisabeth_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Now... Let's pay this vampire back for each and every citizen of this country they've molested..."])
    ShowPicture([5, "80_elisabeth_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["elisabeth_fc1", 1, 0, 2])
    ShowText(["\\n<Elizabeth>Hah! Don't be so full of yourself!\nI'm a high ranking monster only one step below Queen Vampire!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We won't let you cause any more harm to Sabasa!\nThis ends now!"])
    ConditionalBranch([4, 185, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>Monster of the night...\nReturn to the night..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 813, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_elisabeth_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc4", 1, 0, 2])
    ShowText(["\\n<Sara>Ahaha, how disappointing..."])
    ShowTextAttributes(["elisabeth_fc1", 2, 0, 2])
    ShowText(["\\n<Elizabeth>Damn you...\nWe'll withdraw our forces for now."])
    ShowPicture([5, "80_elisabeth_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>But this is nothing more than a strategic retreat! Even more vampires are waiting in reserve at Vampire Castle!"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>Don't think you can hold us off forever!\nThis land will be ours eventually!"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>Bwhahahaha! See ya!"])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlSwitches([34, 34, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She's quite the poor loser, but she's also right.\nQueen Vampire still has considerable military power at her disposal."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This won't end unless we take the fight to them and defeat her at Vampire Castle.\nThat said, a win is a win, even if only temporary."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>She's quite the poor loser, but she's not wrong.\nQueen Vampire still has considerable military power at her disposal."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>To achieve complete victory, we need to assault Vampire Castle and overthrow her. That said, we did manage to repel the vampire hordes for a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>The bat party here appears to be over.\nWe hadn't even gotten to the main dish..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_saraevil_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Ufufu... I'll keep traveling with your party.\nLet's keep having lots of fun together♪"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Is that such a good idea?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is that such a good idea?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>We turned things around here thanks to her.\nSo what's there to complain about?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I may have complained in the past, but oh well. The ends justify the means."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([2163, 2163, 0])
    RecoverAll([0, 0])
    CallCommonEvent([328])
    ConditionalBranch([0, 2273, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Now that we have that settled, let's move!\nThere are other countries still under attack!"])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we repelled the vampire army. However, there's no time to celebrate as we leave Sabasa behind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Monster Lord's grand offensive is against all four major powers. It will take everything we've got to defend them all."])
    Wait([60])
    TransferPlayer([0, 2, 103, 294, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>They sucked my blood... and semen..."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Oooh... Ngh..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'm stabilizing the victims that are brought here. Let me fix you up too."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    CallCommonEvent([356])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Captain>Queen Sara... Your Majesty... Forgive me..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ConditionalBranch([0, 2236, 1])
      ShowTextAttributes(["conquista_fc1", 0, 0, 2])
      ShowText(["\\n<Conquista>You thought you weaklings could defend your country? Don't make me laugh!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Gah... Wh-where are our reinforcements!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2236, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I realize how insufficient we were now...\nMy wounds are deep. I won't be able to move for a while."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    CallCommonEvent([356])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof, woof! I'm scared!"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 1, 0, 2])
      ShowText(["\\n<Pochi>Don't worry, we'll beat them all up!"])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Dog Girl>*whimper*"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>Are you my next victims?\nCome, be my prey..."])
    ConditionalBranch([4, 522, 0])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>An elder one? Should this get me fired up?"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 811, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>I don't want to write songs about this country's demise..."])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>The vampires are absurdly strong..."])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>You shall not pass!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Tch, have at you!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>They're so strong..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>All of us... In the blink of an eye..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ngh... Gaah..."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Paralyzed... Can't move..."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>They're so strong..."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Guh... Ungh..."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Queen's Guard>I failed to protect Queen Sara..."])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Queen's Guard>We Queen's Guards were defeated... so easily..."])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>......"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I shall defend my homeland!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>Oh, a human with some backbone?\nMy favorite type of blood..."])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I shall defend my homeland!"])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>Oh, a human with some backbone?\nMy favorite type of blood..."])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>I'll drink your blood down to the last drop..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Please don't... Ah, aaaaaaah!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from him!"])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>The navy will not permit you to assault citizens!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 760, false, false])
    ControlSwitches([2234, 2234, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>That felt wonderful, but I almost died...\nTake this as thanks."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([30, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>Don't underestimate the army of Sabasa! Gooooo!!"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>Not bad. This is getting fun!"])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>Don't underestimate the army of Sabasa! Gooooo!!"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>Not bad. This is getting fun!"])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ConditionalBranch([0, 2235, 1])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>Ooh, an entire family of three for me to suck.\nFufu, I'll get my fill of blood today."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I won't let you lay a finger on my family, you monster!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>D-Dear..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>S-someone help!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2235, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Thanks, you're a lifesaver!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Aah, our savior..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>You're so cool!\nJust like the legendary Heinrich!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ConditionalBranch([0, 2235, 1])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>Ooh, an entire family of three for me to suck.\nFufu, I'll get my fill of blood today."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I won't let you lay a finger on my family, you monster!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>D-Dear..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>S-someone help!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2235, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Thanks, you're a lifesaver!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Aah, our savior..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>You're so cool!\nJust like the legendary Heinrich!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>G-go away! You'll lead the vampires to me!"])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Ooh, an entire family of three for me to suck.\nFufu, I'll get my fill of blood today."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I won't let you lay a finger on my family, you monster!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>D-Dear..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>S-someone help!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from them! Fight me instead!"])
    ConditionalBranch([4, 288, 0])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>You bare your fangs at a defenseless family when I'm around? You'll pay for that..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 809, false, false])
    ControlSwitches([2235, 2235, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Thanks, you're a lifesaver!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Aah, our savior..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>You're so cool!\nJust like the legendary Heinrich!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([8, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I must... defend the people..."])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>Let me taste your blood..."])
    ConditionalBranch([4, 239, 0])
      ShowTextAttributes(["rafi_fc1", 0, 0, 2])
      ShowText(["\\n<Raffia>Let me taste your flesh..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 892, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>You thought you weaklings could defend your country? Don't make me laugh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Gah... Wh-where are our reinforcements!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm here!"])
    ConditionalBranch([4, 298, 0])
      ShowTextAttributes(["dragon_fc1", 0, 0, 2])
      ShowText(["\\n<Grande>Lording over weak humans? Don't make ME laugh!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 808, false, false])
    ControlSwitches([2236, 2236, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>You saved me...\nI'm embarrassed at how weak I am..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([24, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Hold the line! Don't give them an inch!"])
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>The Sabasan Cavalry is no pushover it seems..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The street is blocked.\nLet's go around them!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>S-so strong..."])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Is she some big shot monster?"])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>She's not someone we can beat..."])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>How are we supposed to fight that..."])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    CallCommonEvent([349])
    Empty([])

  Page 1
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Ilias save us..."])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I can... still fight..."])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Nnngh..."])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>Are you okay? Here are some herbs!"])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Guh..."])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Th-thank you..."])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Hang in there!\nCan you still move?"])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>My squad mates... still fighting..."])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Cactus Girl>I wonder if I'll ever get a chance to rest..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>You'll prick me..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Cactus Girl>I wonder if I'll ever get a chance to rest..."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>You'll prick me..."])
    Empty([])
